Anthousis Andreadis

Anthousis Andreadis

Researcher / PhD Student
Computer Graphics Group
Department of Informatics
Athens University of Economics & Business

Email: anthousis [at] [remove this] gmail [dot] com

View Anthousis Andreadis's profile on LinkedIn

Professional Experience

Intralot
Company: Athens University of Economics and Business
Period: December 2015 - Today
Tasks:

Athens University of Economics and Business
Company: Athens University of Economics and Business
Period: March 2013 - January 2016
Tasks: Development and support of custom Virtual Reality engine. Development of Virtual Reality applications for architectural walkthroughs, education and entertainment on CAVE, POWERWALL and DOME VR systems. Design and implentation of real-time algorithms and techniques using C/C++, OpenGL, OpenSceneGraph and script languages.

Foundation of the Hellenic World
Company: Foundation of the Hellenic World
Period: January 2007 - March 2013
Tasks: Development and support of custom Virtual Reality engine. Development of Virtual Reality applications for architectural walkthroughs, education and entertainment on CAVE, POWERWALL and DOME VR systems. Design and implentation of real-time algorithms and techniques using C/C++, OpenGL, OpenSceneGraph and script languages.

Selected Publications

Generalized Digital Reassembmly
Anthousis Andreadis, Georgios Papaioannou and Pavlos Mavridis
Proceedings of IEEE/EG Digital Heritage, (DH 2015)
Fractured 3D Object Restoration
Anthousis Andreadis, Robert Gregor, Ivan Sipiran, Pavlos Mavridis, George Papaioannou and Tobias Schreck
ACM Siggraph, Poster Proceedings 2015
Parametric Space Geometric Features
Anthousis Andreadis, Georgios Papaioannou and Pavlos Mavridis
10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (GRAPP 2015)

[Full Publication List]

Personal Projects

Haunted Village
An isometric action game for iOS developed in Unreal Engine that was never completed. Still some good work was put behing this project. All modeling and texturing by Gabriel Gourdoglou.
High-Paced Space Racer
Another action-racer for iOS that never came to life, build on a custom engine. All modeling and textures by Alexander Hemery and Kostas Diamantis. Programming by me and Dimitris Christopoulos
High-Paced Space Racer
Educational software for pre-school kids that aims to train them on the subject of flora though visual games and material. All educational material by Dimitra Tzanetou